Nouvelles

11/22/2016

Other mention in Université Laval's Contact folder

Last November, the laboratory director, Sébastien Tremblay, was mentioned in the article "Dans les dédales de nos mémoires" of the new Université Laval Contact folder. This report presents the work and opinions of various university researchers interested in memory.

The article is available on the following link: http://www.contact.ulaval.ca/article_dossier/dedales-de-nos-memoires/



04/21/2016

Mention in Université Laval's Contact folder

Last April, the laboratory director, Sébastien Tremblay, was mentioned in the article "L'art du jeu vidéo" of the new Université Laval Contact folder. This report presents the work and opinions of various university researchers interested in the video game world.

The article is available on the following link: http://www.contact.ulaval.ca/article_dossier/lart-du-jeu-video/



10/16/2014

Co -DOT laboratory representation at the Festival du Nouveau Cinéma

On October 16th, 2014, the Co-DOT laboratory of Université Laval’s School of Psychology was presented at the 43rd Festival du Nouveau Cinéma, in Montréal. The laboratory’s 
director, professor Sébastien Tremblay, as well as professor Philip Jackson, presented the project FUN II in collaboration with Ubisoft Québec, which aims to develop objective 
ways to measure the players’ fun level while playing video games in order to optimize their experience. For more information and pictures, follow this link: 
http://www.nouveaucinema.ca/#/nouvelles/album/749471065089287



11/11/2014

Television report on Co-DOT Laboratory at Le Code Chastenay!

FUN II (intelligent interaction) project, a collaboration between Ubisoft Quebec and the Co-DOT Laboratory of professor Sébastien Tremblay and the laboratoire de neuroscience sociales et cognitives of professor Philip Jackson, was part of a televised report at Le Code Chastenay presented on Télé-Québec channel http://zonevideo.telequebec.tv/media/18411/du-plaisir-et-des-jeux/le-code-chastenay on Tuesday, November 11th, 2014. The objective of the project is to develop ways to measure the players’ fun level in video games objectively in order to optimize the players’ experience.



05/30/2014

Partnership Ubisoft Québec – École de psychologie

Last May 29 was officially launched Fun II (intelligent interaction) in a collaboration between video game company Ubisoft Québec and Université Laval. This research project, led by researchers Phillip Jackson and Sébastien Tremblay, respectively directors of the laboratoire de neuroscience sociales et cognitive and Co-DOT Laboratory, aims at the development of video games that are interactive and adaptive in real-time to the player's emotions and cognitions.   To do so, the first step of this project consists of  objectively defining the level of fun and enjoyment felt by the player by using different physiological and behavioral measures (eye movements, electrodermal activity, heart rate, breathing, etc.). The second step is the development of algorithms able to interpret and predict the level of fun felt by the player based on psychophysiological inputs and adapt the game to maximize the player's fun.  Finally, the last step is the development of video games either for education or entertainment which will use the results of the two first steps of the project to interact and adapt itself in real-time to the player's level of fun.

For more details on this project and links to articles related to this news:
http://www.fss.ulaval.ca/?pid=273&n=1385



11/26/2013

Congradulations to Cindy Chamberland, Post Doctoral Fellow at Co-DOT Laboratory, who earned a Mitacs Award for her contribution to a project in collaboration with Ubisoft!

It is at the 3rd annual reception honouring emerging researchers’ contributions that Cindy Chamberland was granted a Post-Doctoral Award for Outstanding Innovation.  As part of a project aiming to objectively assess the “fun factor” in video games, the Post-Doctoral Fellow’s efforts will determine specific parameters in order to keep gamers engaged.  For more information, follow this link http://www.mitacs.ca/n/2013/11/outstanding-and-coming-researchers-honoured-3rd-annual-mitacs-awards-reception



09/19/2013

Television report on Co-DOT Laboratory at Le Code Chastenay!

Co-DOT Laboratory, under the supervision of Sébastien Tremblay, at Université Laval’s School of Psychology, was part of a televised report at Le Code Chastenay http://lecodechastenay.telequebec.tv/, presented on Télé-Québec channel, on Tuesday, September 17th 2013, at 7 pm EST.  The report presented innovative research on human cognition and teamwork under simulated conditions of crisis management.

     

Anaït Bagramyan, named for her social and communal involvement, with Jean Vézina, Director, School of Psychology

 

Marie-Pier B. Tremblay, named for the best academic average mark in year 2 of the Bachelor’s degree with Jean Vézina, Director, School of Psychology



09/18/2013

Partnership between the Co-DOT Laboratory and the Institut supérieur de l’Aéronautique et de l’Espace de Toulouse

In a video produced by the Institut supérieur de l’Aéronautique et de l’Espace inToulouse http://www.youtube.com/ISAEcom, Co-DOT Laboratory’s director, Dr Sébastien Tremblay, explains  the nature of their international partnership as well as how their expertise and infrastructures are complementary.   An ongoing project on human factors in aviation is briefly described.    



09/17/2013

Congratulations to students named at the School of Psychology’s Roll of Honour 2012-13!

The School of Psychology highlighted the excellent performance of students at the Roll of Honour 2012-13 event.  Co-DOT Laboratory wishes to express its congratulations to all recipients for the quality of their work and for the efforts they have deployed.  Particular commendations go to Marie-Pier B. Tremblay, named for the best academic average score in the second year of the Bachelor’s degree, to Pierre-Guillaume Laurin, named for the best poster presentation, to Anaït Bagramyan, named for her social and communal involvement, and to Benoît Roberge-Vallières for a certificate bestowed to him by the Canadian Psychological Association!



07/04/2013

A project titled "Collaborative extreme work: The next generation of teams and information technologies", funded by the Social Sciences and Humanities Research Council, is now underway.

The project will focus on teams comprising humans and intelligent systems, under “extreme” situations. The main goal of the proposed multi-disciplinary partnership is to characterize the social, affective, and cognitive effects of technology on team members in order to improve collaborative work.



11/19/2012

New project underway!

Collaborative research and development grant for the research project “E-CODEM: interactive learning for complex decision making’’.

This project investigates how decision making in complex environments may be enhanced through behavioural training, intelligent tutoring and cognitive support using an interactive learning environment. The results will help to better understand the needs for training in human decision making in complex situations and to test approaches to improve the state of cognitive readiness.



11/19/2012

Laureate of Graduate Students Supervision is awarded to Sébastien Tremblay!

Professor Sébastien Tremblay, Co-DOT Laboratory’s Director, has received the Award of Excellence for training and supervision of graduate students.

With this Award of Excellence, Université Laval wishes to express its appreciation to professors in the departments of Humanities and Social Sciences, and Art and Literature for the quality of the supervision they offer to graduate students. The Award emphasizes exceptional supervision and rewards Professor Tremblay for his outstanding educational initiatives and teaching practices. See the following link for more details.



11/19/2012

New project: measuring "fun factor" in gaming with Ubisoft

The objective of this project is to assess objectively the "fun factor" in video games in order to create games that adapt in real time to the emotional and cognitive states of the players.

Conducted in collaboration with UL Professor Philip Jackson’s team, this innovative project involves a series of experiments that will associate behavioral (e.g., eye movements) and psychophysiological measures (e.g. EEG, heart rate) with the observed gaming pattern. These markers will then be used to develop a game system that adapts in real time to the players’ state in order to maximize their gaming experience.